by JCA on 30 May 2010, 15:08
I was just doing some testing with massive amounts of monsters in both Quake (Darkplaces) and Doomsday. I made a similar map in both: 1024*2048 arena with 200 monsters (2 different types). I used 3d models in Doomsday, dynamic lights disabled in Darkplaces. Well, Doomsday was constantly at about 10-18fps, didn't matter what was going on. Darkplaces had some 60fps when everyone was just standing still, but when the fighting was going on, the frame rate dropped below 10. I think the most impact to frame rate in Darkplaces came from the monsters shooting projectiles. In Doomsday the drop came from lots of polygons in the monsters.. much more than in the Quake models.
How about I give you the phonecall and you give me my finger!