Quake

General chatter (everything else).

Re: Quake

Postby skyjake on 11 Jan 2010, 10:03

I split the original thread back in September as it had veered off topic.
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Re: Quake

Postby JonusC on 12 Jan 2010, 09:18

Oh fair enough. Either way I'd still look like a lunatic anyway :))
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Re: Quake

Postby JCA on 30 May 2010, 15:08

I was just doing some testing with massive amounts of monsters in both Quake (Darkplaces) and Doomsday. I made a similar map in both: 1024*2048 arena with 200 monsters (2 different types). I used 3d models in Doomsday, dynamic lights disabled in Darkplaces. Well, Doomsday was constantly at about 10-18fps, didn't matter what was going on. Darkplaces had some 60fps when everyone was just standing still, but when the fighting was going on, the frame rate dropped below 10. I think the most impact to frame rate in Darkplaces came from the monsters shooting projectiles. In Doomsday the drop came from lots of polygons in the monsters.. much more than in the Quake models.
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Re: Quake

Postby DaniJ on 31 May 2010, 12:03

Renderer performance is a known issue in Doomsday presently. We will address the issue once we've got most of the other work required for 2.0 completed.
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Re: Quake

Postby JCA on 31 May 2010, 19:53

Well, good, though it was still playable... further testing showed me that particle effects in Darkplaces caused the major slowdown. In Doomsday I had to increase the particle spawn rate to somewhere around maximum to get the particle effects cause the slowdown.
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