Opengl causes the green acid pools to appear white.

Doomsday-related technical support and assisted bug triage.

Opengl causes the green acid pools to appear white.

Postby Synchronizer68 on 26 May 2010, 00:29

I know DirectX has been removed from the latest releases as of late, but when I use opengl it makes the acid pools (the green stuff) to appear white like the texture is missing. When any of the acid pools come into view, rendering slows down big time. My video card on my laptop is an ATI M4 AGP 4X. Its the mobility M4. I'm sure it has to be outdated drivers, but they haven't made drivers for this video card since 2003. I can use the last release of doomsday that contained DirectX without the white acid artifact. Is there a fix I can try so I can use the latest releases of Doomsday?

Thanks for your help!
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Re: Opengl causes the green acid pools to appear white.

Postby DaniJ on 26 May 2010, 19:14

It would seem your video driver is reporting it supports multi-texturing although it doesn't actually (the white geometry). You will need to disable the use of multi-texturing; you can do this via the control panel.
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