Universal Build #2

I’ve just uploaded a revised universal build of 1.9.0-beta5.1 for the Mac. This time I tried to make sure that it runs both on Tiger and Leopard and isn’t linked to any shared libraries that may not be present in a default installation of the OS.

It works at least for me both in my old PowerBook G4 running Tiger and a Mac Mini with Leopard.

Download the updated release and let us know if it works better for you.

I have just commited to svn a workspace and set of project files for deng to be used with Code::Blocks, the nifty cross-platform, open source IDE. The only build targets present atm are for 32bit Windows so if you wish to compile for another platform then you will need to add new targets.

Today I spent some time looking at the current state of Doomsday’s SVN. From the looks of things, we seem to be quite close to completing the work we set out for 1.9.0-beta6 and hopefully it won’t be too long before we can begin preparing for a release.

Continue reading "Progress Update"…

Redefining Polyobjs

A while back we were discussing the future of polyobjs and that it would make sense to treat them as mobjs. To that end, I have made a fair number of changes in svn in how these are handled.

Currently the maploader will locate polyobject constructs in the map and rather than letting the linedefs that define them go through the normal process; the structure is transferred to Doomsday as independently as a complete entities. The linedefs are removed from the map and Doomsday, as a result will build the BSP as if they were never there.

Continue reading "Redefining Polyobjs"…

Universal Build

I had a few idle hours so I decided to do some work on the Mac OS X build. I took the old beta5.1 release and fixed Yagisan’s CMake files so that they make a Universal build of the engine and all the plugins, and then bundle them like with the XCode build system. The Universal build of 1.9.0-beta5.1 is now available on SourceForge.

I have only tested this with Leopard, and it may well be that it won’t run on 10.4 at all… I’m interested to hear how well it works on your systems.

I think I’ll create a branch for the changes I made a bit later on, something like “1.9.0-beta5.1-universal”. I haven’t committed anything yet.

Return from the Twilight Zone

After another (unannounced) hiatus away from the project, I make a meager return by updating the WordPress software running the blog. The reason for my disappearance was basically Real Life issues that left no time or energy for any hobby projects. The time I spent on the computer during the fall at home in the evenings can be counted in minutes. But now a new year has begun and life is again a little different, so I can spend a moment every now and then working on Doomsday-related things. Continue reading "Return from the Twilight Zone"…

Work continues at a pace on the revised map loader design. This work has just reached the second milestone in that maps are now loaded in a plugin and transfered over to the engine via the new runtime map editing interface.

Continue reading "Maploader 2 - Milestone Two Reached"…

As you might recall, an announcement was made a while back that work had begun on a new Doomsday homepage (which would be appearing at www.dengine.net). I’m very happy to be able to announce that work on the implementation of which is progressing very well indeed thanks to deng’s web developer, Kurikai.
Continue reading "Dengine.net Progress"…

Going, Going, Gone

I’m off to greener pastures. While doomsday has some interest for me - the users do not.

I decide what I spend my free time on: fixing problems, making improvements and catering to fucktards like - and I single out in particular BahamutZERO939 from the newdoom forums - isn’t what I want to do. Continue reading "Going, Going, Gone"…

Some of you may have noticed that under Windows, recent Doomsday 1.9.0-betas suffered from broken CD-DA/Redbook audio playback. The problem has been found (a threading issue, due to the limits of the MCI interface) and fixed for the upcoming 1.9.0-beta6 release.

 

Entries and comments feeds. Valid XHTML and CSS. (Top)
Powered by WordPress with a customized Pool theme.